Smuta (2024): On the instrumentalization of historical memory in a state-funded video game
On April 4, 2024, the video game Smuta (“The Time of Troubles”) was released exclusively for the Russian market. Funded by the Russian government through the Internet Development Institute (IRI) to the tune of more than 500 million rubles, the game was designed to promote state-approved content among young people and to strengthen “civic identity”